UCollisionProfile::LoadProfileConfig

This function loads all config data to memory

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/CollisionProfile.h

Include

#include "Engine/CollisionProfile.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/CollisionProfile.cpp

Syntax

void LoadProfileConfig
(
    bool bForceInit
)

Remarks

This function loads all config data to memory

First it fixes the meta data for each custom channel name since those meta data is used for #2

Second it sets up Correct ResponseToChannel for all profiles

It loads profile redirect data

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss