UStaticMeshSocket::GetSocketTransform

Utility that returns the current transform for this socket. Returns false if socket was not valid

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StaticMeshSocket.h

Include

#include "Engine/StaticMeshSocket.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp

Syntax

bool GetSocketTransform
(
    FTransform & OutTransform,
    class UStaticMeshComponent const * MeshComp
) const

Remarks

Utility that returns the current transform for this socket. Returns false if socket was not valid

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