| UStreamableRenderAsset::HasPendingRenderResourceInitialization() |
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
Include |
#include "Engine/StreamableRenderAsset.h" |
virtual bool HasPendingRenderResourceInitialization() const
Also returns false if the render resource is non existent, to prevent stalling on an event that will never complete.