ComponentOverlapMulti

Overload list

Windows
MacOS
Linux
Name Description

Public function Const

bool

 

ComponentOverlapMulti

(
    TArray< struct FOverlapResult >& O...,
    const UPrimitiveComponent* Pri...,
    const FVector& Pos,
    const FQuat& Rot,
    const FComponentQueryParams& Param...,
    const FCollisionObjectQueryParams&...
)

Test the collision of the supplied component at the supplied location/rotation using object types, and determine the set of components that it overlaps @note The overload taking rotation as an FQuat is slightly faster than the version using FRotator (which will be converted to an FQuat)..

Public function Const

bool

 

ComponentOverlapMulti

(
    TArray< struct FOverlapResult >& O...,
    const UPrimitiveComponent* Pri...,
    const FVector& Pos,
    const FRotator& Rot,
    const FComponentQueryParams& Param...,
    const FCollisionObjectQueryParams&...
)

Test the collision of the supplied component at the supplied location/rotation using object types, and determine the set of components that it overlaps @note The overload taking rotation as an FQuat is slightly faster than the version using FRotator (which will be converted to an FQuat)..

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss