FAnimationRuntime::AccumulateMeshSpaceRotationAdditiveToLocalPose

Accumulate a MeshSpaceRotation Additive pose to a local pose. Rotations are NOT normalized

Windows
MacOS
Linux

Deprecated

  • Use AccumulateAdditivePose with other signature

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void AccumulateMeshSpaceRotationAdditiveToLocalPose
(
    FCompactPose & BasePose,
    const FCompactPose & MeshSpaceRotationAdditive,
    FBlendedCurve & BaseCurve,
    const FBlendedCurve & AdditiveCurve,
    float Weight
)

Remarks

Accumulate a MeshSpaceRotation Additive pose to a local pose. Rotations are NOT normalized

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