Deprecated
Use AccumulateAdditivePose with other signature
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void AccumulateMeshSpaceRotationAdditiveToLocalPose
(
FCompactPose & BasePose,
const FCompactPose & MeshSpaceRotationAdditive,
FBlendedCurve & BaseCurve,
const FBlendedCurve & AdditiveCurve,
float Weight
)
Accumulate a MeshSpaceRotation Additive pose to a local pose. Rotations are NOT normalized