AccumulateMeshSpaceRotationAdditiveToLocalPose

Overload list

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Name Description

Public function Static

void

 

AccumulateMeshSpaceRotationAdditiveToLocalPose

(
    FAnimationPoseData& BaseAnimationP...,
    const FAnimationPoseData& MeshSpac...,
    float Weight
)

Public function Static

void

 

AccumulateMeshSpaceRotationAdditiveToLocalPose

(
    FCompactPose& BasePose,
    const FCompactPose& MeshSpaceRotat...,
    FBlendedCurve& BaseCurve,
    const FBlendedCurve& AdditiveCurve,
    float Weight
)

Use AccumulateAdditivePose with other signature

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