Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void FillUpComponentSpaceTransforms
(
const FReferenceSkeleton & RefSkeleton,
const TArray< FTransform > & BoneSpaceTransforms,
TArray< FTransform > & ComponentSpaceTransforms
)