Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void RetargetBoneTransform
(
const USkeleton * MySkeleton,
const FName & RetargetSource,
FTransform & BoneTransform,
const int32 SkeletonBoneIndex,
const FCompactPoseBoneIndex & BoneIndex,
const FBoneContainer & RequiredBones,
const bool bIsBakedAdditive
)
Retarget a single bone transform, to apply right after extraction.
Parameter |
Description |
---|---|
MySkeleton |
Skeleton this is retargeting |
RetargetSource |
Retarget Source for the retargeting |
BoneTransform |
BoneTransform to read/write from. |
SkeletonBoneIndex |
Bone Index in USkeleton. |
BoneIndex |
Bone Index in Bone Transform array. |
RequiredBones |
BoneContainer |