FAnimationRuntime::RetargetBoneTransform

Retarget a single bone transform, to apply right after extraction.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void RetargetBoneTransform
(
    const USkeleton * MySkeleton,
    const FName & RetargetSource,
    FTransform & BoneTransform,
    const int32 SkeletonBoneIndex,
    const FCompactPoseBoneIndex & BoneIndex,
    const FBoneContainer & RequiredBones,
    const bool bIsBakedAdditive
)

Remarks

Retarget a single bone transform, to apply right after extraction.

Parameters

Parameter

Description

MySkeleton

Skeleton this is retargeting

RetargetSource

Retarget Source for the retargeting

BoneTransform

BoneTransform to read/write from.

SkeletonBoneIndex

Bone Index in USkeleton.

BoneIndex

Bone Index in Bone Transform array.

RequiredBones

BoneContainer

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss