RetargetBoneTransform

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

void

 

RetargetBoneTransform

(
    const USkeleton* MySkeleton,
    const FName& RetargetSource,
    FTransform& BoneTransform,
    const int32 SkeletonBoneIndex,
    const FCompactPoseBoneIndex& BoneI...,
    const FBoneContainer& RequiredBone...,
    const bool bIsBakedAdditive
)

Retarget a single bone transform, to apply right after extraction.

Public function Static

void

 

RetargetBoneTransform

(
    const USkeleton* MySkeleton,
    const FName& SourceName,
    const TArray< FTransform >& Retarg...,
    FTransform& BoneTransform,
    const int32 SkeletonBoneIndex,
    const FCompactPoseBoneIndex& BoneI...,
    const FBoneContainer& RequiredBone...,
    const bool bIsBakedAdditive
)

Retarget a single bone transform, to apply right after extraction.

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