Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationUtils.h |
Include |
#include "AnimationUtils.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationUtils.cpp |
static void BuildComponentSpaceTransform
(
FTransform & OutTransform,
int32 BoneIndex,
const TArray< FTransform > & BoneSpaceTransforms,
const TArray< FBoneData > & BoneData
)
Builds the local-to-component matrix for the specified bone.