FAnimationUtils::BuildSkeletonMetaData

Array to keep track of SkeletalMeshes we have built metadata for, and log out the results just once.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationUtils.h

Include

#include "AnimationUtils.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationUtils.cpp

Syntax

static void BuildSkeletonMetaData
(
    USkeleton * Skeleton,
    TArray< FBoneData > & OutBoneData
)

Remarks

Array to keep track of SkeletalMeshes we have built metadata for, and log out the results just once.

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