Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioEffect.h |
Include |
#include "AudioEffect.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioEffect.cpp |
FAudioReverbEffect
(
float InRoom,
float InRoomHF,
float InRoomRolloffFactor,
float InDecayTime,
float InDecayHFRatio,
float InReflections,
float InReflectionsDelay,
float InReverb,
float InReverbDelay,
float InDiffusion,
float InDensity,
float InAirAbsorption,
bool bInBypassEarlyReflections,
bool bInBypassLateReflections
)
Sets the platform agnostic parameters
Construct generic reverb settings based in the I3DL2 standards