FCanvasTileItem

Overload list

Windows
MacOS
Linux
Name Description

Public function

FCanvasTileItem

(
    const FVector2D& InPosition,
    const FTexture* InTexture,
    const FLinearColor& InColor
)

Tile item using size from texture.

Public function

FCanvasTileItem

(
    const FVector2D& InPosition,
    const FVector2D& InSize,
    const FLinearColor& InColor
)

Tile item which uses the default white texture using given size.

Public function

FCanvasTileItem

(
    const FVector2D& InPosition,
    const FMaterialRenderProxy* In...,
    const FVector2D& InSize
)

Tile item with FMaterialRenderProxy using given size.

Public function

FCanvasTileItem

(
    const FVector2D& InPosition,
    const FTexture* InTexture,
    const FVector2D& InSize,
    const FLinearColor& InColor
)

Tile item with texture using given size.

Public function

FCanvasTileItem

(
    const FVector2D& InPosition,
    const FTexture* InTexture,
    const FVector2D& InUV0,
    const FVector2D& InUV1,
    const FLinearColor& InColor
)

Tile item with texture using size from texture specific UVs.

Public function

FCanvasTileItem

(
    const FVector2D& InPosition,
    const FMaterialRenderProxy* In...,
    const FVector2D& InSize,
    const FVector2D& InUV0,
    const FVector2D& InUV1
)

Tile item with FMaterialRenderProxy using given size and UVs.

Public function

FCanvasTileItem

(
    const FVector2D& InPosition,
    const FTexture* InTexture,
    const FVector2D& InSize,
    const FVector2D& InUV0,
    const FVector2D& InUV1,
    const FLinearColor& InColor
)

Tile item with texture using given size and specific UVs.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss