FDetailedTickStats::BeginObject

Starts tracking an object and returns whether it's a recursive call or not.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealEngine.h

Include

#include "UnrealEngine.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelTick.cpp

Syntax

bool BeginObject
(
    UObject * Object
)

Remarks

Starts tracking an object and returns whether it's a recursive call or not. If it is recursive the function will return false and EndObject should not be called on the object.

Returns

false if object is already tracked and EndObject should NOT be called, true otherwise

Parameters

Parameter

Description

Object

Object to track

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss