FDetailedTickStats::EndObject

Finishes tracking the object and updates the time spent. Add instance of object to stats

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealEngine.h

Include

#include "UnrealEngine.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelTick.cpp

Syntax

void EndObject
(
    UObject * Object,
    float DeltaTime,
    bool bForSummary
)

Remarks

Finishes tracking the object and updates the time spent.

Add instance of object to stats

Parameters

Parameter

Description

Object

Object to track

DeltaTime

Time we've been tracking it

bForSummary

Object should be used for high level summary

Object

Object instance

DeltaTime

Time operation took this instance

bForSummary

Object should be used for high level summary

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss