Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
FVertexBufferAndSRV & GetClothBufferForWriting
(
uint32 FrameNumber
)
IsValid() can fail, then you have to create the buffers first (or if the size changes)
Parameter |
Description |
---|---|
FrameNumber |
usually from View.Family->FrameNumber |