FGPUBaseSkinAPEXClothVertexFactory::ClothShaderType::GetClothBufferForWriting

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h

Include

#include "GPUSkinVertexFactory.h"

Syntax

FVertexBufferAndSRV & GetClothBufferForWriting
(
    uint32 FrameNumber
)

Returns

IsValid() can fail, then you have to create the buffers first (or if the size changes)

Parameters

Parameter

Description

FrameNumber

usually from View.Family->FrameNumber

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