ClothShaderType

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h

Include

#include "GPUSkinVertexFactory.h"

Syntax

struct ClothShaderType

Variables

Name Description

Public variable

float

 

ClothBlendWeight

Weight to blend between simulated positions and key-framed poses if ClothBlendWeight is 1.0, it shows only simulated positions and if it is 0.0, it shows only key-framed animation

Constructors

Name Description

Public function

ClothShaderType()

Functions

Name Description

Public function Const

const FVerte...

 

GetClothBufferForReading

(
    bool bPrevious,
    uint32 FrameNumber
)

Public function

FVertexBuffe...

 

GetClothBufferForWriting

(
    uint32 FrameNumber
)

Public function Const

const FMatri...

 

GetClothLocalToWorldForReading

(
    bool bPrevious,
    uint32 FrameNumber
)

Public function

FMatrix &

 

GetClothLocalToWorldForWriting

(
    uint32 FrameNumber
)

Public function Const

TUniformBuff...

 

GetClothUniformBuffer()

Public function

void

 

ReleaseClothSimulData()

Public function

bool

 

UpdateClothSimulData

(
    FRHICommandListImmediate& RHICmdLi...,
    const TArray< FVector >& InSimulPo...,
    const TArray< FVector >& InSimulNo...,
    uint32 FrameNumber,
    ERHIFeatureLevel::Type FeatureLevel
)

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