Module |
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Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
struct ClothShaderType
Name | Description | ||
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float |
ClothBlendWeight |
Weight to blend between simulated positions and key-framed poses if ClothBlendWeight is 1.0, it shows only simulated positions and if it is 0.0, it shows only key-framed animation |
Name | Description | |
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ClothShaderType() |
Name | Description | ||
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const FVerte... |
GetClothBufferForReading |
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FVertexBuffe... |
GetClothBufferForWriting ( |
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const FMatri... |
GetClothLocalToWorldForReading |
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FMatrix & |
GetClothLocalToWorldForWriting ( |
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TUniformBuff... |
GetClothUniformBuffer() |
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ReleaseClothSimulData() |
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UpdateClothSimulData ( |