| FMaterial::CompilePropertyAndSetMaterialProperty()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
int32 CompilePropertyAndSetMaterialProperty
(
EMaterialProperty Property,
class FMaterialCompiler * Compiler,
EShaderFrequency OverrideShaderFrequency,
bool bUsePreviousFrameTime
) const
Entry point for compiling a specific material property. This must call SetMaterialProperty.
cases to the proper type e.g. Compiler->ForceCast(Ret, GetValueType(Property));
Parameter |
Description |
---|---|
OverrideShaderFrequency |
SF_NumFrequencies to not override |