GetShader

Overload list

Windows
MacOS
Linux
Name Description

Public function Const

TShaderRef< ...

 

GetShader

(
    FVertexFactoryType* VertexFact...,
    const typename ShaderType::FPermuta...,
    bool bFatalIfMissing
)

Finds the shader matching the template type and the passed in vertex factory, asserts if not found.

Public function Const

TShaderRef< ...

 

GetShader

(
    FVertexFactoryType* VertexFact...,
    int32 PermutationId,
    bool bFatalIfMissing
)

Private function Const

TShaderRef< ...

 

GetShader

(
    FMeshMaterialShaderType* Shade...,
    FVertexFactoryType* VertexFact...,
    int32 PermutationId,
    bool bFatalIfMissing
)

Finds the shader matching the template type and the passed in vertex factory, asserts if not found.

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