FMeshBoneInfo

This contains Reference-skeleton related info Bone transform is saved as [FTransform](API\Runtime\Core\Math\FTransform) array

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h

Include

#include "ReferenceSkeleton.h"

Syntax

struct FMeshBoneInfo

Remarks

This contains Reference-skeleton related info Bone transform is saved as FTransform array

Variables

Name Description

Public variable

FString

 

ExportName

Name used for export (this should be exact as FName may mess with case)

Public variable

FName

 

Name

Bone's name.

Public variable

int32

 

ParentIndex

0/NULL if this is the root bone.

Constructors

Name Description

Public function

FMeshBoneInfo()

Public function

FMeshBoneInfo

(
    const FMeshBoneInfo& Other
)

Public function

FMeshBoneInfo

(
    const FName& InName,
    const FString& InExportName,
    int32 InParentIndex
)

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FMeshBoneInfo& B
)

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