Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
Include |
#include "PhysicsReplication.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
virtual bool ApplyRigidBodyState
(
float DeltaSeconds,
FBodyInstance * BI,
FReplicatedPhysicsTarget & PhysicsTarget,
const FRigidBodyErrorCorrection & ErrorCorrection,
const float PingSecondsOneWay
)
Called when a dynamic rigid body receives a physics update