Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
Include |
#include "PhysicsReplication.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
virtual void OnTick
(
float DeltaSeconds,
TMap< TWeakObjectPtr< UPrimitiveComponent >, FReplicatedPhysicsTarget > & ComponentsToTargets
)
Update the physics body state given a set of replicated targets