FPhysicsReplication::SetReplicatedTarget

Sets the latest replicated target for a body instance

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h

Include

#include "PhysicsReplication.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp

Syntax

virtual void SetReplicatedTarget
(
    UPrimitiveComponent * Component,
    FName BoneName,
    const FRigidBodyState & ReplicatedTarget
)

Remarks

Sets the latest replicated target for a body instance

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss