| FLightSceneProxy::GetLightShaderParameters()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/RectLightSceneProxy.h |
Include |
#include "RectLightSceneProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/RectLightComponent.cpp |
virtual void GetLightShaderParameters
(
FLightShaderParameters & LightParameters
) const
Accesses parameters needed for rendering the light.