FReferenceSkeleton::RemoveBonesByName

Removes the supplied bones from the skeleton, unless they have children that aren't also going to be removed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h

Include

#include "ReferenceSkeleton.h"

Syntax

TArray< int32 > RemoveBonesByName
(
    USkeleton * Skeleton,
    const TArray< FName > & BonesToRemove
)

Remarks

Removes the supplied bones from the skeleton, unless they have children that aren't also going to be removed

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