Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
Requests a new screenshot. Screenshot can be read from memory by subscribing to the ViewPort's OnScreenshotCaptured delegate.
Parameter |
Description |
---|---|
bInShowUI |
Whether or not to show SlateUI |