FScreenshotRequest::RequestScreenshot

Requests a new screenshot.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

static void RequestScreenshot
(
    bool bInShowUI
)

Remarks

Requests a new screenshot. Screenshot can be read from memory by subscribing to the ViewPort's OnScreenshotCaptured delegate.

Parameters

Parameter

Description

bInShowUI

Whether or not to show SlateUI

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