Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/LightMap.h |
Include |
#include "LightMap.h" |
FSelectedLightmapSample
(
UPrimitiveComponent * InComponent,
int32 InNodeIndex,
FLightMapRef & InLightmap,
FVector InPosition,
int32 InLocalX,
int32 InLocalY,
int32 InMappingSizeX,
int32 InMappingSizeY
)
Constructor used for a texture lightmap sample