FShaderCompilingManager::PreparePipelineCompileJob

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

FShaderPipelineCompileJob * PreparePipelineCompileJob
(
    uint32 Id,
    const FShaderPipelineCompileJobKey & Key,
    EShaderCompileJobPriority Priority
)

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