Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include |
#include "ShadowMap.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
static int32 EncodeSingleTexture
(
ULevel * LightingScenario,
struct FShadowMapPendingTexture & PendingTexture,
UShadowMapTexture2D * Texture,
TArray< TArray< FFourDistanceFieldSamples >> & MipData
)
Constructs mip maps for a single shadowmap texture.