Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SingleAnimationPlayData.h |
Include |
#include "SingleAnimationPlayData.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SingleAnimationPlayData.cpp |
void PopulateFrom
(
UAnimSingleNodeInstance * Instance
)
Populates this play data with the current state of the supplied instance.