FSingleAnimationPlayData

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SingleAnimationPlayData.h

Include

#include "SingleAnimationPlayData.h"

Syntax

struct FSingleAnimationPlayData

Variables

Name Description

Public variable

UAnimationAsset...

 

AnimToPlay

Public variable

uint32: 1

 

bSavedLooping

Default setting for looping for SequenceToPlay. This is not current state of looping.

Public variable

uint32: 1

 

bSavedPlaying

Default setting for playing for SequenceToPlay. This is not current state of playing.

Public variable

float

 

SavedPlayRate

Default setting for play rate of SequenceToPlay to play.

Public variable

float

 

SavedPosition

Default setting for position of SequenceToPlay to play.

Constructors

Name Description

Public function

FSingleAnimationPlayData()

Functions

Name Description

Public function

void

 

Initialize

(
    UAnimSingleNodeInstance* Insta...
)

Called when initialized.

Public function

void

 

PopulateFrom

(
    UAnimSingleNodeInstance* Insta...
)

Populates this play data with the current state of the supplied instance.

Public function

void

 

ValidatePosition()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss