Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SingleAnimationPlayData.h |
Include |
#include "SingleAnimationPlayData.h" |
struct FSingleAnimationPlayData
Name | Description | ||
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|
AnimToPlay |
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uint32: 1 |
bSavedLooping |
Default setting for looping for SequenceToPlay. This is not current state of looping. |
|
uint32: 1 |
bSavedPlaying |
Default setting for playing for SequenceToPlay. This is not current state of playing. |
|
float |
SavedPlayRate |
Default setting for play rate of SequenceToPlay to play. |
|
float |
SavedPosition |
Default setting for position of SequenceToPlay to play. |
Name | Description | |
---|---|---|
|
FSingleAnimationPlayData() |
Name | Description | ||
---|---|---|---|
|
Initialize ( |
Called when initialized. |
|
|
PopulateFrom ( |
Populates this play data with the current state of the supplied instance. |
|
|
ValidatePosition() |