FNewSectionInfo

Info needed to create a new merged section

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h

Include

#include "SkeletalMeshMerge.h"

Syntax

struct FNewSectionInfo

Remarks

Info needed to create a new merged section

Variables

Name Description

Public variable

UMaterialInterf...

 

Material

Material for use by this section

Public variable

int32

 

MaterialId

If -1 then we use the Material* to match new section entries otherwise the MaterialId is used to find new section entries

Public variable

TArray< FBoneIn...

 

MergedBoneMap

Merged bonemap

Public variable

TArray< FMergeS...

 

MergeSections

Array of existing sections to merge

Public variable

FName

 

SlotName

Material slot name, if multiple section use the same material we use the first slot name found

Public variable

FMeshUVChannelI...

 

UVChannelData

Default UVChannelData for new sections. Will be recomputed if necessary

Constructors

Name Description

Public function

FNewSectionInfo

(
    UMaterialInterface* InMaterial,
    int32 InMaterialId,
    FName InSlotName,
    const FMeshUVChannelInfo& InUVChan...
)

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