Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
class FSkyLightSceneProxy
Represents a USkyLightComponent to the rendering thread.
Name | Description | ||
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float |
AverageBrightness |
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uint8: 1 |
bAffectGlobalIllumination |
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uint8: 1 |
bAffectReflection |
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uint8: 1 |
bCastRayTracedShadow |
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uint8: 1 |
bCastShadows |
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uint8: 1 |
bCastVolumetricShadow |
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bCloudAmbientOcclusion |
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uint8: 1 |
bHasStaticLighting |
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FTexture * |
BlendDestinationProcessedTexture |
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float |
BlendFraction |
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bLowerHemisphereIsSolidColor |
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bRealTimeCaptureEnabled |
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uint8: 1 |
bTransmission |
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uint8: 1 |
bWantsStaticShadowing |
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CaptureCubeMapResolution |
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CapturePosition |
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float |
CloudAmbientOcclusionApertureScale |
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float |
CloudAmbientOcclusionExtent |
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float |
CloudAmbientOcclusionMapResolutionScale |
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float |
CloudAmbientOcclusionStrength |
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float |
Contrast |
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float |
IndirectLightingIntensity |
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IrradianceEnvironmentMap |
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const USkyLight... |
LightComponent |
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LowerHemisphereColor |
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float |
MinOcclusion |
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TEnumAsByte< EO... |
OcclusionCombineMode |
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float |
OcclusionExponent |
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float |
OcclusionMaxDistance |
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OcclusionTint |
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FTexture * |
ProcessedTexture |
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SamplesPerPixel |
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float |
SkyDistanceThreshold |
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float |
VolumetricScatteringIntensity |
Name | Description | |
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FSkyLightSceneProxy ( |
Initialization constructor. |
Name | Description | ||
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GetEffectiveLightColor() |
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Initialize ( |
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IsMovable() |
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SetLightColor ( |