FStaticMeshInstanceData::AllocateInstances

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Syntax

void AllocateInstances
(
    int32 InNumInstances,
    int32 InNumCustomDataFloats,
    EResizeBufferFlags BufferFlags,
    bool DestroyExistingInstances
)

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