FViewport::FHitProxyMap::AddHitProxy

Called when a new hit proxy is rendered.

Windows
MacOS
Linux

Override Hierarchy

FHitProxyConsumer::AddHitProxy()

FViewport::FHitProxyMap::AddHitProxy()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

virtual void AddHitProxy
(
    HHitProxy * HitProxy
)

Remarks

Called when a new hit proxy is rendered. The hit proxy consumer should keep a TRefCountPtr to the HitProxy to prevent it from being deleted before the rendered hit proxy map.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss