AActor::IncrementalRegisterComponents

Incrementally registers components associated with this actor, used during level streaming

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

bool IncrementalRegisterComponents
(
    int32 NumComponentsToRegister,
    FRegisterComponentContext * Context
)

Remarks

Incrementally registers components associated with this actor, used during level streaming

Returns

true when all components were registered for this actor

Parameters

Parameter

Description

NumComponentsToRegister

Number of components to register in this run, 0 for all

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