| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/KillZVolume.h |
Include |
#include "GameFramework/KillZVolume.h" |
class AKillZVolume : public APhysicsVolume
KillZVolume is a volume used to determine when actors should be killed. Killing logic is overridden in FellOutOfWorld
Name | Description | |
---|---|---|
|
AKillZVolume ( |
Name | Description | ||
---|---|---|---|
|
ActorEnteredVolume ( |
Called when actor enters a volume. |