AKillZVolume

KillZVolume is a volume used to determine when actors should be killed.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/KillZVolume.h

Include

#include "GameFramework/KillZVolume.h"

Syntax

class AKillZVolume : public APhysicsVolume

Remarks

KillZVolume is a volume used to determine when actors should be killed. Killing logic is overridden in FellOutOfWorld

Constructors

Name Description

Public function

AKillZVolume

(
    const FObjectInitializer& ObjectIn...
)

Overridden from APhysicsVolume

Name Description

Public function Virtual

void

 

ActorEnteredVolume

(
    AActor* Other
)

Called when actor enters a volume.

See Also

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