FCharacterNetworkSerializationPackedBits::NetSerialize

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h

Include

#include "GameFramework/CharacterMovementReplication.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

bool NetSerialize
(
    FArchive & Ar,
    UPackageMap * PackageMap,
    bool & bOutSuccess
)

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