FInputModeDataBase::SetFocusAndLocking

Utility functions for derived classes.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

void SetFocusAndLocking
(
    FReply & SlateOperations,
    TSharedPtr< class SWidget > InWidgetToFocus,
    bool bLockMouseToViewport,
    TSharedRef< class SViewport > InViewportWidget
) const

Remarks

Utility functions for derived classes.

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