Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual float GetClientNetSendDeltaTime
(
const APlayerController * PC,
const FNetworkPredictionData_Client_Character * ClientData,
const FSavedMovePtr & NewMove
) const
Determine minimum delay between sending client updates to the server. If updates occur more frequently this than this time, moves may be combined delayed.