Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void MoveResponsePacked_ServerSend
(
const FCharacterMoveResponsePackedBits & PackedBits
)
Sends a move response from the server to the client (through character to avoid component RPC overhead), eventually calling MoveResponsePacked_ClientReceive() on the client.