Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void ServerSendMoveResponse
(
const FClientAdjustment & PendingAdjustment
)
On the server, sends a packed move response to the client. First the FCharacterMoveResponseDataContainer from GetMoveResponseDataContainer() is filled in with ServerFillResponseData(). Then this data is serialized to a bit stream that is sent to the client via MoveResponsePacked_ServerSend().