Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
Include |
#include "MaterialShaderType.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
enum EShaderCompileJobPriorityuint8 typedef TBaseDelegate_OneParam< FString, EMaterialShadingModel > FShadingModelToStringDelegate FString GetShadingModelString
(
EMaterialShadingModel ShadingModel
)
Converts an EMaterialShadingModel to a string description.