IAudioStreamingManager::BuildChunkHandle

This can be called by implementers of [IAudioStreamingManager](API\Runtime\Engine\IAudioStreamingManager) to construct an [FAudioChunkHandle](API\Runtime\Engine\FAudioChunkHandle) using an otherwise inaccessible constructor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp

Syntax

static FAudioChunkHandle BuildChunkHandle
(
    const uint8 * InData,
    uint32 NumBytes,
    const USoundWave * InSoundWave,
    const FName & SoundWaveName,
    uint32 InChunkIndex,
    uint64 CacheLookupID
)

Remarks

This can be called by implementers of IAudioStreamingManager to construct an FAudioChunkHandle using an otherwise inaccessible constructor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss