| IPIEPreviewDeviceModule::SetGameLayerManagerWidget()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/IPIEPreviewDeviceModule.h |
Include |
#include "IPIEPreviewDeviceModule.h" |
virtual void SetGameLayerManagerWidget
(
TSharedPtr< class SGameLayerManager > GameLayerManager
)
We need the game layer manager to control the DPI scaling behavior and this function can be called should be called when the manager is available