FPIEPreviewDeviceModule::SetGameLayerManagerWidget

We need the game layer manager to control the DPI scaling behavior and this function can be called should be called when the manager is available

Windows
MacOS
Linux

Override Hierarchy

IPIEPreviewDeviceModule::SetGameLayerManagerWidget()

FPIEPreviewDeviceModule::SetGameLayerManagerWidget()

References

Module

PIEPreviewDeviceProfileSelector

Header

/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h

Include

#include "PIEPreviewDeviceProfileSelectorModule.h"

Source

/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Private/PIEPreviewDeviceProfileSelectorModule.cpp

Syntax

virtual void SetGameLayerManagerWidget
(
    TSharedPtr< class SGameLayerManager > GameLayerManager
)

Remarks

We need the game layer manager to control the DPI scaling behavior and this function can be called should be called when the manager is available

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