Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void PrimeAllSoundsInSoundClass
(
class USoundClass * InSoundClass
)
Primes the sound sound waves in the given USoundClass, caching the first chunk of streamed audio.