UGameplayStatics::PrimeAllSoundsInSoundClass

Primes the sound sound waves in the given [USoundClass](API\Runtime\Engine\Sound\USoundClass), caching the first chunk of streamed audio.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void PrimeAllSoundsInSoundClass
(
    class USoundClass * InSoundClass
)

Remarks

Primes the sound sound waves in the given USoundClass, caching the first chunk of streamed audio.

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