Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include |
#include "Kismet/KismetRenderingLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
static FLinearColor ReadRenderTargetRawUV
(
UObject * WorldContextObject,
UTextureRenderTarget2D * TextureRenderTarget,
float U,
float V
)
Incredibly inefficient and slow operation! Read a value as-is color from a render target using UV [0,1]x[0,1] coordinates.