Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include |
#include "Kismet/KismetRenderingLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
static void ReleaseRenderTarget2D
(
UTextureRenderTarget2D * TextureRenderTarget
)
Manually releases GPU resources of a render target. This is useful for blueprint creating a lot of render target that would normally be released too late by the garbage collector that can be problematic on platforms that have tight GPU memory constrains.