Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
Include |
#include "Materials/MaterialInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void InitStaticPermutation
(
EMaterialShaderPrecompileMode PrecompileMode
)
Recompiles static permutations if necessary.
This modifies material variables used for rendering and is assumed to be called within a FMaterialUpdateContext!